Hey guys,
I cam across this topic while I was facing a huge performance gap during my work on a zombie base horde/crowd game. More information about the game will be soon here [Plugins] WIP Horde Framework - Work in Progress - Unreal Engine Forums
Does somebody already have experience if this method.
I do have the following questions:
- Cann this technique be used with replication?
- Are there physical reactions (e.g. the pawn bumps into a wall) of the pawns?
- Should this technique only be used for far away pawns or can we use it also for close pawns?