Vertex Animation Toolset, crowd rendering

Hey guys,

I cam across this topic while I was facing a huge performance gap during my work on a zombie base horde/crowd game. More information about the game will be soon here [Plugins] WIP Horde Framework - Work in Progress - Unreal Engine Forums

Does somebody already have experience if this method.

I do have the following questions:

  1. Cann this technique be used with replication?
  2. Are there physical reactions (e.g. the pawn bumps into a wall) of the pawns?
  3. Should this technique only be used for far away pawns or can we use it also for close pawns?