Vertex Animation Toolset, crowd rendering

Q1 Wouldnt it make more sense if the Plugin itself determined the texture resolution based on the Vertex Anim Profile? Would be way less trouble for the user? I checked the video and the amount of time spent on entering texture resolution is quite high and feels pretty redundant?

Q2: Would it make sense to keep the data asset in the example content? Ofc this would require to have the Plugin already in there? Which would be convenient if you do not want to copy your Plugin into the engine plugins.