-The textures are 2048 in the videos and content just as examples, the tool supports any arbitrary resolution.
-Animation blending can be done by using same scale encoding technique I do in the examples, since its a pretty common feature I’ll see about including an implementation in the content examples.
-The tool allows for multiple animations to be packed into only one texture and all LODs can access that one texture by using the additional UV Channel designated for looking up the same pixel coordinates in the textures, all the examples in the videos use only 2 textures (1º for position offsets and 2º for normals).