My guess is plugin is outdated, github repo shows last commit was 3 years ago.
Hmm, not sure what the issue could be without more info. I’m getting it to install in 3.5. It’s the portable version, but I can’t imagine why that would matter. I’m working on pivot painter 1 and 2 currently. I actually have version 1 working. I’m just trying to decide how I want to implement ordered object selection in Blender. It doesn’t support it that I’m aware of. Once I get this working I can add the key frame mesh support to vertex animation. Anyway if you’re still having trouble let me know.
if anyone is having issues with calc_normals its because its deprecated in 4.0
remove me.calc_normals in vertex_animation.py
This is amazing but I can’t even get the addon to install anymore. People here are using it in Blender 3.0 - 4.0 which is great but I have no idea how lol any ideas?
lmao yeah it get’s me every time I come back to mess with this plugin, but you have to unzip the contents from the “unreal_tools-master” and install the individual .py files. Vertex Animation and/or Mesh Morpher. it’s in the readme
Thanks!
I appreciate your advice
@KhenaB I never got cloth simulations to work. I’m fairly new to this topic. The Plugin is installed in blender, I added “Cloth” to the list of allowed modifiers (also added “MESH_CHACHE”).
In blender I create a simple plane, subdivide, pin one side, cloth simulate with wind, export as mdd, import back to blender as MeshCache, lastly I try to use @Josh_Bogart plugin by clicking “Process Anim Mesh”. But I get the message “Mesh object has no attribute calc_normal. Did you mean flip_normals?”
What am I missing?
Try ‘MESH_SEQUENCE_CACHE’ ![]()
Thank you for the fast reply
it seem to have worked, gonna deep dive tomorrow and import it into UE. I also commented away “#me.calc_normals()” from the plugin, it seems like that operator is removed from Blender 4.0. I haven’t worked with Blender plugins before so I need to study up what everything does. It keeps asking me if I meant to use “flip_normals” so that might be the replacement
Does this work in Blender 4.1?
@Twads9816 yes it does.