Vertex Animation Script for Blender 3D Users

Hi,

I tried to utilize your script but failed:

1, I need to bake vertex animation but preserve the object’s pivot point. Your script just applies all transforms and creates duplicate mesh with pivot in the world origin.

2, Your script duplicates target object and gives it wonky name. So name based export pipeline won’t work.

3, Your script just straight up destroys UV Map channel 2 if there’s some existing, without even asking.

Even with these unacceptable limitations I still at least wanted to try if it works, so I followed the guide (both yours and UE4 docs one) to the letter, but the mesh came in completely wrecked:


How it should look for comparison:

And the morph animation value then just spins around the broken normals, while vertex positions don’t move at all.