[USER=“644194”]Josh Bogart[/USER] I know this is a big thing to ask but is there any chance you’ll consider porting the StaticMeshSkeletalAnimation (in Engine\Extras\3dsMaxScripts) maxscript? Jonathan Lindquist mentioned it was used for the beetles in the UE5 demo and the material side implementation is available in the Niagara content examples. I couldn’t find any documentation on it but from his description it seems to be able to more efficiently store data.
Regardless, thank you for taking the time to port the VertexAnimationTools script for us. Very grateful for that.