Vertex Animation Script for Blender 3D Users

Sorry for the late response. I’m not familiar with VATs or Houdini, but no I’m going to say probably not. The current tool works with meshes with static vertex counts. So anyway you can think of moving mesh vertices around will work, but they have to have a fixed count. You could possibly experiment with scaling parts of whole meshes down on a single frame to counter act this. Each frame could be a “flip book” mesh, but given the way the tool works it would significantly reduce your vertex and frame count accounting for the limited texture resolution.