Are there any news about this topic? Does anybody know where I can get the Alembic Cache Pluigin?
Hello mcsolar and others
Looking at your question and having just read the blog from Ikrima March 10 2015
It seems kiteandlightning have solved that problem
I quote from their blog: http://blog.kiteandlightning.la/2015/03/
"Alembic Cache Playback
To create a fast content production workflow, we also wrote an alembic cache plugin that allows you to playback Alembic files in UE4. This allows us to import vertex cache animation such as water simulations or rigid motion animation such as our lab destruction sequence containing 10k destroyed lab fragments shown in the screen capture above.
We’re excited about this because this will hopefully allow us to bring film like visual effects into our VR experiences in a fast big way"
…it’s the same guys I was talking about months ago, just one post upwards…but it seems like no one really cares and they have fun with bone based facial rigs and stuff, really innovative “it’s just like that, get used to to it, oldschool bones and a million blendshapes for face rigs FOREVER”
hi all…
well, just adding my voice too…
that feature is a really basic & so important one… it would be great if added to ue
keep up the **** work.
Vertex animation was added in 4.8…kind of.
That is barking up the wrong tree. What is the hold up with support for Alembic?
New cinematic sequencer new real world cameras…?
Still no vertex animation?
Please can Alembic importer support be updated on Trello. Many of us rely on the Trello roadmap so we can plan out certain work. At the moment it is scheduled for May, which finished nearly a month ago.
With some certain unnamed people now testing iClone 6.5 and its Alembic support, we have reached the end of every other tool that could use Alembic having it available. I know there may be issues getting it natively built in, but it was proven a while back that it can be integrated. Perhaps even a mention on a LiveStream would be good, to give us some reassurance.
Bugfix patches are always great, but I don’t think it’s stopped introduction of at least experimental versions of such things before, ahs it?
Please, there are SO many of us all wishing for this capability.
FabricEngine claims to have alembic support for Unreal (in fact, it seems to be the main feature you’d want to use it for given Unreal already has blueprints). According to people around the office, performance is not so hot, but it works.