Venice Map | 3D Environment Showcase | Using Nanite displacement, Lumen and Material Layer System

Hey, thanks! I uploaded a walkthrough to Vimeo here: https://vimeo.com/1004429849

Actually in the beginning, I underestimated what I’ve made in the blockout. Later on my plan was to just finnish the side of the canal where the palace was in and ignore the other.

Funny thing is: one night I couldn’t sleep because I’ve thought too much about my project. I stood up at 2 am in the morning and went to my PC. In this night I’ve completely made the other side (which I thought would be too much time :smiley: ), ignored my previous blockout and resused a bunch of buildings I already made and created one new, which was fairly easy with all the assets I had from the other buildings. :slight_smile:

About realism, for a while I wasn’t sure how realistic my style should be. But I just kept going and added to it. In the end, I think it came out pretty naturally.

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