Velocity tries to snap to 0, 0, 0 if close to it

Hi CodeNil,

I just came across a post that seems related to your problem.

Were you using Chaos Physics in your UE4 project? I think you used to be able to choose between Chaos and PhysX (with PhysX being the default) Now Chaos is the default, which might explain any differences.

Please take a look at his sample project and let me know what you think!

Welcome to the forums.