1. What known bugs are causing you problems as of 4.12.4
Cars breakdancing after hitting a bump. And I didn’t even change anything, just increased the mass because, come on, a vehicle that weights barely 2 tonnes?
Video included. Have a laugh. I know I had.
2. How do you want to make your vehicle ‘engine side’ eg using a ‘wizard’ / base blueprint with add on components / base code with as much open as possible / other ideas
A wizard with an option to fine-tune it later would be amazing. Even better, if car presets could be saved easily as, say, *.xml files and shared.
3. How important is realism for you
Semi-important.
I mean, arcade physics are good for arcade games, sure. But if someone wants to make a realistic racing game, there should be a possibility of making a realistic racing game.
4. What sort of vehicles do you want to create
Currently, just simple 4-wheeled all terrain vehicles with mounted guns. Playing with an idea of remaking a game of my childhood (Safari Biathlon Racer, if anybody happens to remember it). Suspension and stuff, hence my usage of advanced vehicle starting project.
5. My Opinion about vehicles In UE4 :
They’re hilarious to watch. UE4 should really be used to make some sort of a breakdancing simulator. Just make character a car, push some invisible colliders into him, and he’ll do flips and twists you would never think possible.