Hello,
I found the problem, but didn’t solve it. I am almost certain that it was caused by some scaling issue within 3ds Max. I think it’s bug, because my 3ds max shows chassis at 100 scale but it behaves like it was overscaled, therefore wheels are inset. When I opened fixed FBX from svv3dUDN i noticed chassis was at 39.37 scale, yet strangely it was correct size. I suspect some strange settings or even bugs within 3ds Max. Iam quite sure this issue has nothing to do with UE4.
Regards VB