I am testing 2 bones now on the trunk. But, it’s sort of fixed. I can animate the trunk yet, and it doesn’t generally pin down the car, in 1 case it did. But the issue now is that, even when I tell it to simulate physics after interaction/animation, it won’t update/apply.
I set the root node to Default or Kinematic, then same for the trunk geo/bone. Then on interact, turn on physics on the 2nd bone/trunk. But it still is static/kinematic. hmmmm