Vehicle Part Animation/Physics Bug?

I was able to kind of get around my issues, but making 2 collision boxes, then in my LineTrace, only look for the World Dynamic types, so I can ignore the main body collision and only interact with my doors/ect. Then I had to set my parts of the car to ignore vehicles in the collision settings, otherwise it freaked out.

I still may mess with other vehicle ideas, like the “floaty” vehicle test I did above, and I’ve been messing with making a vehicle made of physics constraints as well.