I think it might be that I have to have a root/door bone in the door skeleton, then bind my geo to that second bone. Then like I said before, don’t do the physics blend stuff after enabling/disabling, just turn it off/on and that’s it.
I got both doors working now, but I just need to fix the socket attach position issue when physics are enable, as it delays/lags behind.
In the end, I setup 2 bones as I said, then set both the root and door bone to kinematic in the Physics Editor. Then setup my angle constraint.