You could be right about the scale, It was ‘very’ small in both 3DS Max and UE4 upon import, so I decided to scale it up, and rotate it in order for it to match up with the preset camera angles on the default BP.
Here’s what It looks like when the BP sits as an asset in the editor (for scale);
Here’s the FBX: futotest.FBX | Solidfiles
I’m pretty certain it’s something that’s cocked up in 3DS max or from when I imported it.
Really appreciate the help, trying to self-tutor yourself as a student in your spare-time can be a little demotivating!