Yes, I’ve followed the tutorial and as part of the tutorial I’ve edited the existing ‘template’ BP to have this vehicles mesh and animation.
In the Physics Asset it’ll simply spazz out, whilst in-game it will fall on it’s side.
I’ve tried increasing the space between the wheel-arch and the top of the wheel, so there’s a fair gap now. I’m not really able to scale the wheel’s collision body down anymore (in the Physics Asset/editor in UE4) as it seems to be as small as it will go.
Still seems to just do what I said above and fall on it’s side. I’m not quite sure what’s going on or what’s going wrong!
Thanks for the help.
Edit: In the video the wheels/car’s collisions seem to overlap just fine?