Vehicle Collision Issue

Sorry for bumping this, and I realise this isn’t as much of a UE4 topic anymore, however If Jacky would be able to reply to this, I’d really appreciate it.

Hi Jacky, I followed the last step, where you tweaked the model for me.

I decided to start the process again on a cleaner model (not a port/conversion), with a simple .3ds document for a car I found off the internet.

I’ve done all the steps you said in the last post, however it’s still ‘driving sideways’.

Here’s what I’ve done.

I’ve reset the x-form.
I wasn’t able to unlink the parts, as surely in UE4 I need to retain the hierachy for the parent/child because the Vehicle_Base needs to be a parent of all the other parts? I assigned this to a dummy this time around, I assume that’s the correct way to do it.

I’ve got it facing along the x-axis this time, however If I reset the x-form on the dummy, it’ll put it back along the y-axis. So I just choose to do it on the 5 parts (body + 4 wheels).

It’s still the exact problem as last time, sorry for dragging on about what must seem like a simple and newbie error, I just can’t get it to work and have followed all the steps you mentioned minus the linking.