Vehicle & 3rd Person Not Moving when Possessed in UE 5.1

Thanks, its working now but I noticed that I place a 'print string" node after all the event possess and unpossess to see which are fired, it shows that both the vehicle and character are being possessed at game start/play even though only the character model in Outliner->detailer have auto possess to player 0 and vehicle is set to disabled. But if I set the vehicle to another player number from 1-7 it will work and not get the print string to shows that both are being possessed initially. I have game mode set to “none” in word setting btw.