Vegetation Shadows Issue

That did “sort of do it”


But it has the unfortunate effect of bumping up poly counts past what I feel is reasonable. My plant went from 1600tris to 100k tris to get this thing to look reasonable.

Now granted I guess with nanite that shouldn’t much matter, it just feels strange to go that high where I spent my entire career keeping this stuff down.
Would reverting back to standard Shadow Maps rather than Virtual ones cause many problems with Lumen or Nanite?