Hi,
bought the plugin today and just letting you know it was not not being included in my packaged game.
After reading this tutorial I figured out it’s because of this in the .uplugin file:
"Name" : "VegaThreads",
"Type" : "Developer"
My VegaThreads.uplugin file now looks like this and packages fine (changed type to runtime):
{
"FileVersion" : 3,
"Version" : 1,
"VersionName" : "1.0",
"FriendlyName" : "VegaThreads",
"Description" : "Implementation of multitheading for blueprints",
"Category" : "Multithreading",
"CreatedBy" : "",
"CreatedByURL" : "",
"DocsURL" : "",
"MarketplaceURL" : "com.epicgames.launcher://ue/marketplace/content/9a0ebab90ae64fb3bbfaeb01cf6fe32f",
"SupportURL" : "",
"EnabledByDefault" : true,
"CanContainContent" : false,
"IsBetaVersion" : false,
"Installed" : true,
"RequiresBuildPlatform" : false,
"Modules" :
{
"Name" : "VegaThreads",
**"Type" : "Runtime",**
"LoadingPhase" : "Default",
"WhitelistPlatforms" : "Win64", "Win32", "Mac" ]
}
]
}
Greets!