I’m still not sure what’s going on but I’m glad you solved it! Oh and sorry for that, because there weren’t such an operator in C++, I was confident that blueprints also didn’t have it since… blueprints are C++ too. (out of curiosity I did some research and found out that even though the engine was made with C++, blueprints are compiled differently than C++. I was aware of the difference in compiling but didn’t expect that to lead to such differences as well. So I think I can’t call blueprints C++ like that) And I wasn’t on PC when I posted that so I wasn’t able to test it myself either.