- Get the World Transform: Use the
Get Actor Transform
node to retrieve the transform of the actor that will serve as the reference for the local space. - Inverse Transform Location: Use the
Inverse Transform Location
node, which takes two inputs:
Transform: Connect this to theLocal Space Ref Transform
node.
Location: Input the world location vector (laser endpoint) that you want to convert to local space. - Result: The output of the
Inverse Transform Location
node will be the location in the local space you need.
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