Vector Math Translation

  1. Get the World Transform: Use the Get Actor Transform node to retrieve the transform of the actor that will serve as the reference for the local space.
  2. Inverse Transform Location: Use the Inverse Transform Location node, which takes two inputs:
    Transform: Connect this to the Local Space Ref Transform node.
    Location: Input the world location vector (laser endpoint) that you want to convert to local space.
  3. Result: The output of the Inverse Transform Location node will be the location in the local space you need.
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