VC++ directories not set on start - causing 2 errors

the screenshot was made after running the unmodified bat file.

okay, made it again checking the modified bat file to be ansi, and it works, see attached: link text

Ok, I’m hopeful that my latest change will fix things then.

https://github.com/EpicGames/UnrealEngine/commit/67f144d32918455cd583a459a0a5fee28d00f499

I believe you should be able to copy the latest version of this file (Utils.cs) from the Master branch over your Promoted branch and it should work.

Let me know how it goes.

Steve

good news, GenerateProjectFiles works fine now, thanks!
now I try to compile the promoted branch and tell you whether hot reload works or not. it must work :slight_smile:

for the 1st sight after opening the sln, in VS Properties / Configuration Properties / VC++ Directories are still blank, only Executable Directories is fine, i.e. the same as it was before…

…and hot reload…works now !!! thank you for the effort!

No problem. I’ve changed my last post to an answer… please vote on it to accept it, to help direct others to it. :slight_smile:

Steve