I am setting my the World(soft) references in editor with drop down menu which is VERY convenient way.
You can see that from the picture. It’s a drop down menu that allow selecting ONLY the thing… The thing that is referred to as World, Level, Map
From the second image you can see:
Created primary basic asset “Level”, hovering over it shows it’s Primary Asset Type: Map, which is stored as a World reference… i’m confused what it is
But i want to store WHICH Level, not reference or pointer to the level.