Hey
Make sure you’re not limiting the variable’s accessibility in the blueprint
If it’s a variable created in CPP you have to especify it’s limits in blueprint
UPROPERTY(BlueprintReadWrite) int Upgrade Sum;
Hey
Make sure you’re not limiting the variable’s accessibility in the blueprint
If it’s a variable created in CPP you have to especify it’s limits in blueprint
UPROPERTY(BlueprintReadWrite) int Upgrade Sum;