Variable input name and value to string

hahaha let me try to clarify, so what i’m trying to do is create a blueprintnode with C++ that can function as a vault to store variables into a local file. Ideally no matter what variable node you would plug into it (wildcard), the C++ blueprintnode uses the name of the variable and the value and stores it into a stringmap so that later on you can use the name and value to feed again in unreal. There is the option in Unreal to store variables to a configfile but it reloads only after build so I’m trying to make it work whenever I want with a simple save/load.

Does that make more sense ?