Variable HUD text on Overlap - How?

I had TEXT BLOCK selected that’s why I got editable text showing. Now I’ve selected the one reading just TEXT the next one down under it in the pallette, Now the widget name for the textblock reads now as TextBlock_118. I have now converted that into a variable. (I clicked the white checkbox beside the variable name just under the details tab. Now I can center the Text… The alignment box options are now showing up.

The Blueprint that holds the Textblock Widget’s Variable name is the main GAMEHUD blueprint graph itself is called Textblock_118.

Here is the changes…

https://i.imgbox.com/iqkH2YGd.png

And heere’s the Blueprint that holds the On Overlap Trigger in it, it is found inside a separate blueprint class called Philq1 but this was set up it as a separate class (the white ball object on it). to trigger off just dialog.by stringing several widgets up together, but I’ve now set the class of the widget that contains the on overlap trigger now to GAMEHUD for the class because I cannot select the Textblock_118 widget reference from the list I can only select just only the widget blueprint class with the Create Game Hud Widget node. I can’t select the
Class Component Object.

Now my dialog won’t play and the text won’t show now because I had changed the class. But that’s normal because I’m gonna read the text from a data struct table instead. I grew weary of creating all those widgets. That’s why I’m looking for a more effective way to display my text.

DATA Dialog STRUCT: in your Data Dialog structure table, the last two Flags you entered in called ConditionFlag and Cameraflag they both have dark green colour codes
on them and I think its an ENUM flag of some kind. But I don’t know what ENUM variable you picked for there’s over a hundred enum flags that are listed…

And because I don’t know the flags all that well, I don’t know which ones to pick for
Camera Angle, Animation file to play from, Quest ID and so on.

Which flags do I pick?

I now got the data struct working with the dialog text row csv data but got to get the last two flags on the columns the correct flags.