Thanks for the interest and the help.
At the end I think I’ll keep the **OnRep_ **approach.
There is a lot of documentation leak when it comes to Multiplayer. That surprises me a lot, since Unreal Tournament, which is the Unreal Engine pearl, is a Multiplayer-based game.
There have been a lot of things that I have had to study by myself: with the ShooterGame example, with helps by someone who already has experience, or whoever other people here on the forums, with workarounds or hard-coded debug tests.
I really appreciate the fact there is people willing to help here, because otherwise, If I had had to rely on the Epic Documentation, I don’t know how I would have done it.