Vanishing Point (Not the '97 remake!)

How should the steering wheel be animated? I have 3DS .

Hey ,

I explained how to get the steering wheel working here: https://.unrealengine/showthread.php?3980-Vanishing-Point-(Not-the-97-remake!)&p=275919&viewfull=1#post275919 and my answer to Cougarinva in the following post.

Plenty of great stuff in thread!

I’m definitely saving for later.

I named the steering wheel “steeringwheel” and made it a child of body01. When I use “Transform (Modify) Bone” node, how do I get the bone name? I don’t need the MPH and RPM gauges for now.

You can set the name of the bone in skeletal control tab in Transform (Modify) Bone’s details panel.

The steering wheel won’t turn when I drive the car.

Hi,I have problem ,I dont know how put node to my blueprint ,to enter that value

To set the steer value you just multiply steer angle value(from Get Steer Angle node) by 12. RPM value is engine rotation speed multiplied(X) by 0.02875.

Hello ,

is an old thread, I know, but I’d like to thank you for sharing information about your project. I was trying to follow your steps for steering wheel rotation setup, and I had success from the first try. But sometimes I just can’t get the wheel rotate as I need. In animation blueprint the steering wheel looks and rotates just as it should - it sticked to the main mesh (car body) and when I change the steering angle variable it rotates, to the left and to the right, depending on value. But in the game mode when I test car blueprint, the steering wheel is just swinging inside the car and doesn’t respond to the changes when car is making turn. The pivot point of the steering wheel is located in the center of the wheel, and it appears that it is just hanging on the pivot and swinging.
What I do wrong? Can you please help me?

Thanks,

Hey , sorry about the late response.

Could you please post your BP setup screenshots or record a video if possible? It’s been ages since i last touched project so i cant think of anything of the top of my head.

Hi, ,
I’ve got it worked. The problem was in conflict between two bodies - car body and steering wheel body which are the parts of one physical asset. When I removed body from steering wheel in physical asset editor all started to work properly. I hope my explanation is understandable.

Thank you for your great tutorial and support,
Cheers,

Glad to hear that you sorted it out, and you’re welcome!

I am very interested in the production of the wiper that you mentioned earlier. Can you elaborate?

Hello, ,
I tried to make the wiper remove the raindrops.The raindrop image I used is a sequence frame animation made with ae. The number, shape and direction of raindrops on the glass are different at different speeds, but the sequence frame texture cannot be controlled inside the material, and the relationship between the wiper and the glass is different.Very complicated, so I would like to ask if there is any other way to solve problem?