Hey
I didn’t see until now, thanks for the reply.
Yeah, the setup in the Vehicle Game template from Epic really isn’t going to cut it, it’s too simple.
It’s just that my coder says FMOD isn’t all that simple to implement, and will slow down his process for the sake of the sound designer
To quote him:
So it sounds like his ill-informed about the last bit, but do you have any issues with compiling your code?
Mind you, he’s written a ton of custom code and has modified the game engine quite a bit
Also, I should show him what you’ve got as an FMOD BP to compare to Epic’s vehicle