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thanks for the reply and encouragement!
I believe I follow what you’re doing on the steering Blueprint setup. My problem arises when I try to make the call to the Interface Function (named “SteerFunction”) from the Animation Blueprint Event Graph (which I am using the Main Vehicle AnimBP, since it’s all in one Mesh, correct?). Once I enter “Steer” in the search, the nodes I get are the Blue Event Functions and not the Red Event Calls? Not sure how to set the variable for steering to be able to send to the AnimBP Anim Graph? is where I’m stuck. I’ve got the Transform setup for the Steering Wheel Bone ready in the Anim Graph, just not sure how to get the steering angle variable to it? Feel free to hit me with a two-by-four if I’m missing something obvious… :o
scratch the above! needed to set the SteerFunction Message Function in the VehicleBP FIRST, then the Event Call becomes available at the AnimBP. duh. ok, two-by-four applied. proceeding…