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Values from struct are not respected when looping over items
Development
Programming & Scripting
Struct
,
randomize-array
,
Blueprint
,
unreal-engine
Shunitzo
(Shunitzo)
August 4, 2023, 7:25am
2
It’s random on every call. You have 2 calls:
7fab9168aa93f12de0480bc54f5b8383b174f432
1920×491 107 KB
You can create local struct variable to keep both mesh and size.
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