UVs, Lightmaps and headache

@Tim Hobson
Hi, thanks for the tip. Will save lives.
I have to say, that lightmaps are definitely the weakest point in UE4.
I’m actually finishing project in UDK not UE4, but non-the-less I will say what I’m experiencing.

I have a box - just regular six sided box. Unwrapped meticulously, uvs spaced out on UV grid so they are fair distance from each other. What else can I do? Building lighting, production quality, shades are bleeding. Unbelievable.
No, No, as I may look trough my fingers on other’s UE4/UDK’s shortcomings, I genuinely believe that lightmaps are from stone age. I do hate them.

Other than that happy, no worries :wink: