Yes and no.
Texture map is on UV set 0 while the lightmap is on UV set 1. The same tool is used for both (unwrap uv in max), however, they layout of the uv set is much different.
Yes and no.
Texture map is on UV set 0 while the lightmap is on UV set 1. The same tool is used for both (unwrap uv in max), however, they layout of the uv set is much different.