UV tiling issue

Hi im trying to achieve the same uv tiling on the right as i have the left but i cant figure out why the left if all pushed together and not clear spread out like the right side.

Ive tried textcord node to adjust but its still not looking right. Is there anyway to fix this?

TIA

Hi Johnny,

The textcoord node would just scale it in the context of the material. (Ultimately you’d probably want the same roof tile material applied to both roofs)

What you should be looking at is the UV layout of those meshes. There is a UV section in the modeling tools that can help with rotating + scaling the erroneous UVs.

thats helped me find this https://www.youtube.com/watch?v=2630ciSoXrM

CHEERS! ty

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