UV Mirroring In 3D - Coat

Awesome Tim. Thanks for the clarification I completely understand now :smiley:

I use Silo 2 for box modelling simple geometry (like the layout of the levels). You can assign different materials in there to, it took me about 3 days to figure out how to do it but I managed to get the problem solved. Very excited to try out the lightmaps though, from all the help I have received I think I’ve finally managed to nail down my workflow :slight_smile:

@WillBellJr, in regards to the resolution of your UV set it’s best to keep the lightmaps between 8 - 128 for resolution, that seems standard anyway. Higher resolution will look nicer but impact memory more. You can have multiple UV set’s at different resolutions as well and this will cause no problem. Each UV set is it’s own unique UV set/channel :slight_smile: