UV Messed up on Import

Summary

In Blender, the UV and Diffuse lay perfectly. But when I import the mesh group into FAB, the mesh in question has a skewed/warped UV, just on one part. I assume this is a bug.

What type of bug are you experiencing?

Publishing

URL where the bug was encountered

https://www.fab.com/portal/listings/bf64e7a7-1c5d-4735-892f-aebde52aac93/edit

Steps to Reproduce

I test import the FBX group into a fresh Blender scene, and the textures/uvs look as they should. But when I import this FBX group into FAB, one of the UVs is skewed/warped.

Expected Result

I expect, since the UV is properly laid out and the mesh topology is clean, there would be no distortion of the texture/UV.

Observed Result

N/A

Platform

Chrome/PC/Win

Operating System

Windows 10 Home

Upload an image

Did you manage to fix it in meanwhile?

I am not a Blender expert due doing Max all my life but I know the FBX exporter often screws things completely up. I also don´t know if you have 1 solid mesh model or something linked. However that´s how I export my stuff for real time from Max, maybe you re-report and try?

Screenie;