Utility AI Plugin

If this is the same HTN plugin I am thinking of, it does not have network replication, is that going to cause a problem for your project?

Edit: I spoke too soon, went back and looked at the Q&A for the plugin:

Replication IA

By Koleshy on October 7, 2020 2:06 PM - Edited on October 7, 2020 2:07 PM

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I was watching some of your videos but what about multiplayer support, I saw you use a “move to” integrated in your HTN, this is just for single player i think, how to convert this move to multiplayer, if you can give an example with it should be awesome and motivate me to buy this
Latest Answer from Publisher

By projectable on October 7, 2020 2:14 PM

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AI only needs to run on the server, so replicating it is not necessary, just like with behavior trees. As long as you make your custom tasks’ behavior correctly replicate during plan execution, you’ll be able to use this in a networked game.

The HTN “MoveTo” task works exactly the same during plan execution as the Behavior Tree “MoveTo” task.
That is, by making the character move, and character movement is replicated by default in Unreal Engine.