Utility AI Plugin

I agree thats definitely a huge hit. Skeletal mesh was as well. I have a working version of the animation sharing set up going now and that has helped a ton.

I’ve been thinking about this a bit, but I don’t have an answer I’ve liked yet. Maybe some sort of data table only based stuff.

Hey thanks, I’ve been taking stabs at this when I can. Here’s a screenie from my last test. Sorry for the bad quality, had to dig it off of discord.

I got 200 AI running at 144 fps with the animation sharing plugin, but in blueprint only. I can’t wait to see what performance I get when it’s brought to c++.