Yes. I was over thinking the issue and have since solved it for my use case. Basically, I was getting confused as how I was going to split the “Event Tick” event in the Level BP. I was able to do it by executing a “Sequence” from the out pin of the “Event Tick” event so it would start listening for any of the 4 button onClick events. Below is my new UMG BP and Level BP.
UMG BP
LEVEL BP. I added a MatineeController per each matinee so when it’s Finished it just opens the level again and resets the HUD. Probably a little hacky way of doing it but it works.