Using USceneCaptureComponent2D to create a snapshot at runtime

  • Only set the location and rotation, not the full transform. No idea why this is an issue.
  • Remove UpdateResourceImmediate, it clears by default
  • Use SCS_FinalColorLDR. Not sure why, but the other mode doesn’t capture dynamic lighting.

The capture doesn’t look quite like the original, does anyone know what it could be? The contrast is higher and there’s a weird noise pattern.