Using UnrealVirtualizationTool.exe in UE5.4 is invalid

I am trying this feature on the basis of an existing project,following the official website steps to start setting up step by step,first changed the defaultengine.ini,then compiled the editor,then i randomly checkout a file from Perforce,using this "-ClientSpecName=[WorkspaceName] -Mode=Changelist -Changelist=[Changelist]"to virtualize,but he kept prompting me that there is no payload_metainfo.txt in depot,i don’t understand how this txt has to be genersted.I didn’t find a similar setting in the official docx.

Hi ,

See https://forums.unrealengine.com/t/asset-virtualization-how-and-when-an-asset-can-be-virtualized/840098

Yes, there’s almost no mention of this in the documentation, but I tried to create a new blank payload_metainfo.txt file in Perforce and submit it myself. It’s like executing curl to detect if an address is reachable.

[Core.ContentVirtualization]
	SystemName=Default
 
	[Core.VirtualizationModule]
	BackendGraph=VABackendGraph_Example
 
	[VABackendGraph_Example]
	PersistentStorageHierarchy=(Entry=SourceControlCache)
	CacheStorageHierarchy=(Entry=DDCCache)
	SourceControlCache=(Type=p4SourceControl, DepotRoot=[asset location])
	DDCCache=(Type=DDCBackend)

For example,path like " [asset location]/payload_metainfo.txt "