Using UE4 as renderer

Thanks, Paul,

I actually never though in that perspective. Just to be sure, you meant to integrate it as interface “add-on” into UE Editor? If yes, while that would be an option, the software itself in it’s intention is actually generating visual assets (it’s not a “secret sauce” :slight_smile: - it’s for procedurally generated assets like stones and materials, for now), so that usage scenario is perhaps worth in the initial visual debugging state of my software.
Any ideas that didn’t cross my mind :slight_smile: are very welcome, thx!