For Example:
Lets say the player is walking through a canyon, when he walks through a trigger box within the canyon it triggers a boulder to fall in front of them creating a hazard?
At the moment i have a OnActorBeginOverlap(TriggerBox) then i am adding a Add Radial Force Component and applying the sphere mesh that i have in the world as the target.
All i need to do now is add a force or impulse to trigger the sphere to move in the correct direction.
Not sure if that makes sense ![]()