I’m not sure what you mean, but this does exactly that- it does the stuff in the parent, and then optionally you can add additional things in the child.
Say in the parent class you had a function named “PrintSomething,” and that function printed Foo.
Then in a child, you overrode the event and just printed Bar
Calling PrintSomething on the child in this case would only print Bar.
But if we instead add a parent call node there, it will print Foo, then Bar.
Optionally, this can be switched around with the parent node being called later. In this case, it would print Bar, then Foo.



