Using the parameter getters an setters and also the attach de attach

Roflmao

Most my code is in the protected section, some in private and a few function in in public, like paying the player things that have to be publlc.

Yeah, that is what i am doing when the number comes in. I just insert the number and it knows what slot on the mesh that is, like you said 2 tris faces :slight_smile: Yeah i have all my model slots named just as i need, so the names get checked right, then we just insert what number it is and walla, its changed and done and save that dynamic instance to be reused when you hit that meshes slot to be used again. In the file i have a bunch things going on. Few timers checking besides in tick i have that controlling wheel speed and slowing it each frame by a tad and same goes with ball speed, only thing i do not have fully working yet is that actual ball shooting out. I have it stickng to the slot on the wheel when i need it to but i need to get a better ball approach so the RGN part looks good. Then when not in RGN mode i want it to be real ball physics dropping it into the what ever slot it stops at like real life. i get that done this table game will be really close to finished , Then i going to make a craps table and turn this room into a casino with table games and slots eventually. Figured start with roulette and if all went well. I would make the rest and grow the thing into a complete full on gambling game.