Using “Spawn Actor” to generate a Pawn with FloatPawnMovement cannot move

Hey @CN_Haomin!

Inside your pawn BP, select Self from the Components window on the top left, then while having it selected, navigate to the Details window on the right side, type in “auto possess ai” into the search bar and from the dropdown menu next to the property, select Placed in World or Spawned like this:

Here is another case arising from the same issue for reference.

Hope this helps :blush: