Using SetRelativeLocation to open drawers in a desk

That now makes the drawer work correctly. Since I’ve only been using Unreal for a few weeks, I had the track on the timeline set as float and not vector, so thanks for clearing that up. However, it still makes the drawer pop out instantly with no smooth transformation. I tried applying what I did for a locker door here, but doesn’t seem like it wants to work. Without the starting point inserted, the drawer moves out instantly, but with the starter point included, the drawer doesn’t want to move at all.