Has anyone reliably manage to debug a running game using PIX/Graphics Diagnostics?
Out of about 10 attempts I’ve managed to get 3 frame captures - the rest of the time I get crashes.
I’m running from the VS Solution - using the Develop (no editor) platform.
What do the unreal devs use to debug. I’ve tried the profile GPU but there’s no way to break down the draw calls to see what it being drawn in the Base Pass to identify the issue.